Game Rules Reference
Key Terms
Touching: The 4 orthogonal spaces around a space.
Near: The 8 orthogonal and diagonal spaces around a space.
Connected: A group of spaces where each space is touching at least 1 other space in the group.
Border: Any space that touches the area outside your landscape.
Flows Into: A river space "flows into" another space if they touch on an edge that contains a river end.
Flows Past: A river space "flows past" another space if they touch on an edge that does not contain a river end.
X Spaces From: To determine how far a space is from another space, count the shortest orthogonal path of spaces in your landscape.
Scoring Conditions (1-18)
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1. Mighty River: Score 4 for each space in your largest group of connected river spaces that touch end to end. -
2. Noble Woodlands: Score 3 for each of your forest spaces that is in a connected group of 2 or more forest spaces. -
3. Barrier Range: Score 3 for each mountain space that is on the border of your landscape. -
4. Thriving Villages: Each of your village spaces scores 1 for each different type of non-village symbol in spaces near it. -
5. The Circle Of Life: Score 6 for each set of 1 wolf space and 1 elk space in your landscape. -
6. Ancient Relics: Score 4 for each crystal space that is neither near nor in the same row/column as another crystal space. -
7. Roaring Falls: Each of your river spaces scores 4 for each mountain space it flows into. -
8. Shaded Streams: Each of your river spaces scores 4 for each forest space it flows past. -
9. Valley Guardians: Each of your crystal spaces scores 2 for each mountain space that is exactly 4 spaces from it. -
10. Fierce Hunters: Score 8 for each of your wolf spaces that is 5 or more spaces from any village spaces or other wolf spaces. -
11. Forest Spirit: Score 8 for each of your elk spaces that is near 3 or more forest spaces. -
12. Town Center: Choose a crystal space. Score 3 for each village space that is 3 or fewer spaces from the chosen crystal space. -
13. Distant Outposts: Score 1 for each space in your longest continuous straight line of spaces (that contains no scoring conditions). -
14. Close Neighbors: Score 1 for each space in your largest perfect square of spaces (that contains no scoring conditions). -
15. The Great Prairie: Score 2 for each space in your largest group of connected empty spaces. -
16. Land of Plenty: Score equal to the value of your least valuable other scoring condition (including the Shared Scoring Condition). -
17. Tranquility: Score 1 for each village, mountain, and/or forest space in your landscape. -
18. Wilderness: Score 1 for each river, crystal, wolf, and/or elk space in your landscape.
Score Calculator
Your Scoring Conditions
Add each scoring condition from your landscape. The -10 point penalty per card will be applied automatically.